Opening Magicomancy
Preparing the spellbook…
Opening Magicomancy
Preparing the spellbook…
Two-wizard spell duel
Spell hotkeys
1–7 select · Space casts
Choose a spell or inscribe an equation, then start the duel.
Active loadout
Local spell saving is ready.
No saved spells yet.
Playing with a local spellbook
Your spells are safe in this browser. Visit the game lobby to connect an account and enable cloud sync.
Open account setupLocal spell saving is ready.
You: W/A/S/D move · Q/E aim · Space casts
Duelist AI: Moves, aims, and casts automatically.
`t` is elapsed spell time. Dashed paths preview the next 3 seconds. Every valid equation costs the same; slow sustained motion deals more damage, with a small capped bonus for distance travelled. Returning spells can hit their caster. Projectiles under 8 speed cannot hit, and paths above 3840 fizzle. Press Escape to leave an editor. Edge wards usually block wrapped shortcuts, but their staggered fading and permanent craters create occasional seam attacks.